By Karin Frank, Ulrich Lang (auth.), Dirk Bartz (eds.)
In twelve chosen papers universal difficulties in clinical visualization are mentioned: adaptive and multi-resolution equipment, function extraction, movement visualization, and visualization caliber. 4 papers concentrate on facets of mesh aid, mesh compression, and extending the standard of the ensuing mesh. extentions on particle tracing are provided in addition to a paper at the simulation of fabric delivery. papers are on function extraction in dynamics structures and at the accuracy of algorithmic extracted beneficial properties. 3 papers specialize in stereoscopic quantity rendering, at the visualization of atomic collision cascades and of caliber of visualization structures in general.
Read Online or Download Visualization in Scientific Computing ’98: Proceedings of the Eurographics Workshop in Blaubeuren, Germany April 20–22, 1998 PDF
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Additional info for Visualization in Scientific Computing ’98: Proceedings of the Eurographics Workshop in Blaubeuren, Germany April 20–22, 1998
2 Problem definition The experiments focus on two main issues: 1. Accuracy of the attribute calculation method. Attribute calculation deter- mines a number of quantitative characteristics of a feature. The attributes may be related to the data in the feature, to the geometry of the feature, or to a combination of both. In order to describe the geometry, we use ellipsoidfitting because amorphous 3D objects can be approximated by ellipsoids . The resulting attributes are the center position, the lengths and orientations of the ellipsoid axes.
A. IL Post. Deformable surface techniques for field visualization. Computer Graphics Forum, 16(3):109-116, 1997. 21. L. Velho. Simple and efficient polygonalization of implicit surfaces. Journal of Graphics Tools, 1(2):5-24, 1996. 22. J. Wilhelms and A. van Gelder. Topological considerations in isosurface generation. ACM Computer Graphics, 24(5):79-86, Nov 1990. 23. Jane Wilhelms and Allen van Gelder. Octrees for faster isosurface generation. ACM ToG, 11(3):201-227, July 1992 . Editor's Note: see A .
Of course, contours without a neighboring contour in the next slice (end of the object, end of the contour staple) are closed by a plane triangulation in the slice of this contour. During simplification these triangles have to be treated separately in such a way that the distance between the original position and the simplified triangulation can be controlled. Note, that the results achieved with our simple and fast triangulation algorithm are similar to the ones achieved with the algorithm of Oliva et al .
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