Download Understanding Flash MX 2004 ActionScript 2: Basic techniques by Alex Michael PDF

By Alex Michael

Step by step recommendations, illustrated with hugely visible examples through the e-book, allow you to increase your ActionScripting abilities fast and successfully. A help web site (www.sprite.net/understanding) presents all of the content material you must try the ideas proven within the booklet for yourself.Ideal for these learning multimedia and knowledge expertise and an individual who desires to produce powerful on-line interactive content material. This consultant promises all you want to make sure you have an organization beginning of information on the best way to use ActionScript creatively so that you can produce specialist effects. * reap the benefits of factors and examples of why and the way ActionScript can simplify Flash creation and extend your layout threat* study all of the fundamentals of sturdy scripting talents to allow specialist effects * Written from an inventive standpoint, ultimately a ebook that talks your language!

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Understanding Flash MX 2004 ActionScript 2: Basic techniques for creatives

Step by step options, illustrated with hugely visible examples through the booklet, assist you increase your ActionScripting talents speedy and successfully. A help web site (www. sprite. net/understanding) offers the entire content material you must test the ideas proven within the e-book for your self.

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The shared library is best used as a central resource library to use for tracking and controlling revisions. How Runtime Shared Assets Work Two processes are involved in working with shared library assets: 1. You as the author must define a shared asset in the source movie, and enter an identifier label for the asset and a URL where the source movie will be posted. 2. The author of the destination movie defines a shared asset in the destination movie and enters an identifier string and URL identical to those used for the shared asset in the source movie.

Mp3’’, false) 11. In the Actions toolbox, click the Objects category, click Movie, Sound and Methods, and double-click the start method to add it to the Script pane. 12. In the Object parameter box, enter the instance name of the sound to start, mySound. start( ); To load an image or an SWF into a level in the Flash Player, you must use the loadMovieNum method or action. To load an image into a movie clip target in the Flash Player, you must use the loadMovie action or method. The loaded image replaces all the contents of the target movie clip.

50 ACTIONSCRIPT FUNDAMENTALS 02 This Page Intentionally Left Blank 4 Variables, ‘‘If’’, ‘‘For’’ and ‘‘While’’ Loops Variables In order to retrieve and manage information we need to store data as variables; this is the primary information storage container of ActionScript. A variable is a container that stores a piece of data. The container itself is always the same, but the contents can change. Variables can be used to store information as the movie plays and can be used for many situations, such as to change the behavior of the movie based on the user interaction.

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Download Understanding Flash MX 2004 ActionScript 2: Basic techniques by Alex Michael PDF
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