By J. Scott Hamlin
Flash parts: the foremost to swifter improvement and complicated performance
you do not have to be a programmer to accomplish impressive results with the masses of Flash elements to be had from Macromedia and diverse 3rd events. step-by-step, The Hidden strength of Flash elements indicates you how--and the enclosed CD offers a library of robust parts prepared that you can perform with, construct upon, and use on your personal tasks.
For these of you with a bit of programming adventure, this e-book additionally demonstrates the way to construct your personal elements to exploit and proportion with different builders. no matter what your goals, and despite your adventure, quickly all of the energy of this terrific Flash function can be inside of your succeed in. assurance contains:
- Determining the best how one can leverage elements
- Avoiding part pitfalls
- Customizing exterior assets to be used with parts
- Building your personal elements
- Building a customized UI, reside Preview, and MXP dossier for an element
- Customizing part art
- Using parts to construct video games
- Understanding the adaptation among elements and SmartClips
- Troubleshooting part development and alertness
- Using a number of elements to create extra advanced results
Note: CD-ROM/DVD and different supplementary fabrics should not integrated as a part of booklet dossier.
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Extra resources for The Hidden Power of Flash Components
Fla file from the Chapter 2 folder on the CD and copy the movie clip on the stage from that file. 2. Return to the Component Test file. Click any one of the Zoom component instances on the stage and choose Edit → Edit Selected. 3. Select the blue shape on the stage again and choose Edit → Edit Selected once more. 4. fla file. 5. Now return to scene 1 and test the movie. 22). 22: The Zoom component works the same with an animation as it did with a static image. This example begins to demonstrate the power and versatility of components.
Chapter 4: Button Components Chapter 4: Button Components 53 54 Chapter 4: Button Components Overview Buttons are one of the main resources in Flash that are used to facilitate interaction. It is very easy to create buttons in Flash, but even something as simple as this can be made easier by components. What if you need to create 10 buttons with a consistent look and feel? What if you're graphically challenged—wouldn't it be nice if you could get a component to draw the buttons for you? In this chapter, you will look at several components used to create buttons.
17). 17: The Linkage Properties dialog box for the Spike 1 movie clip Notice the contents of the Identifier field; the text in it is spike1. This is the same name as the first item in the Graphic Linkage parameter array. In fact, the Identifier is what the component uses to access the Spike 1 movie clip. Each entry in the Graphic Linkage parameter array is an Identifier for a movie clip. The value for the Identifier for any given movie clip must be entered exactly the same in the Graphic Linkage parameter array; otherwise, the component will not be able to access the movie clip.
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