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- Explore the area of open resource Flash and observe which instruments are available.
- Learn tips to establish which device you would like and the way to most sensible healthy it into your workflow.
- Step-by-step walk-throughs consultant you thru improvement with the most well-liked open resource Flash tools.
- Written through the venture leads and open resource Flash aficionados.
The crucial advisor to Open resource Flash improvement is a realistic improvement consultant to making Flash functions with open resource Flash instruments and workflows. you are going to stroll away with an realizing of what instruments will most sensible fit your present scenario, making your improvement more straightforward and extra effective, and with the data of the way to put in and organize the superior instruments to be had, together with the following:
- Papervision3D: to create 3D in Flash
- Red5: to circulation video over the internet
- SWX: to construct data-driven mashups and cellular apps
- Fuse: to make ActionScript animation a cinch
- Go: to construct your individual animation instruments in ActionScript 3.0
- haXe: to create Flash documents and more
- AMFPHP: to speak among Flash and php
Open resource Flash has been a revolution for Flash and has made an immense effect on how humans construct Flash content material. The open resource instruments to be had extend on Flash's latest device set, allowing you to accomplish such initiatives as simply create complete 3D in Flash or hook as much as an open resource video-streaming server. a lot of those priceless instruments are strong but lack documentation. this ebook explains in step by step aspect the right way to use the most well-liked open resource Flash tools.
If you must extend your Flash software set and discover the open resource Flash group, then this e-book is for you. for those who already use a few open resource Flash instruments, then you definitely will locate this ebook an invaluable documentation source in addition to an eye-opener to the opposite instruments which are available.
Summary of Contents
- Chapter 1 Introducing the area of Open resource Flash
- Chapter 2 Exploring Open resource Flash: what is Available
- Chapter three getting ready an Open resource Workflow
- Chapter four utilizing an Open resource Workflow
- Chapter five trying out and Debugging
- Chapter 6 Deploying Your Application
- Chapter 7 utilizing AMFPHP
- Chapter eight operating with SWX: The local facts structure for the Flash Platform
- Chapter nine utilizing haXe
- Chapter 10 Fuse and GoASAP: Open resource Animation Tools
- Chapter eleven utilizing Papervision3D
- Chapter 12 Introducing Red5
- Chapter thirteen development a few Red5 Apps
Read or Download The Essential Guide to Open Source Flash Development PDF
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Extra info for The Essential Guide to Open Source Flash Development
Unpack the archive to a suitable location. On my Windows system, I have installed MTASC in a folder I created named FlashTools in the root of my C: drive. exe. When working on OS X or Linux, I usually create the FlashTools folder in my user directory. 3. After extracting the archive, add the mtasc directory to your system’s search path. qxd 6/19/08 10:17 AM Page 28 CHAPTER 3 Testing your installation After installing MTASC, open a command prompt, and issue the command mtasc. ) -trace
Launch FlashDevelop. Select the Tools ➤ Program Settings menu option, and a dialog box such as Figure 3-2 will appear. qxd 6/19/08 10:17 AM Page 24 CHAPTER 3 Figure 3-2. The Settings dialog box of FlashDevelop In this dialog box, find the Flex SDK Location entry under AS3Context, and set the directory where you unpacked your Flex SDK. With that done, you’re ready to start using FlashDevelop to create ActionScript 3 projects. Creating a sample application In this section, I will show how to create a simple sample application; you will learn how to set up and compile a project from FlashDevelop.
Qxd 6/19/08 10:17 AM Page 27 PREPARING AN OPEN SOURCE WORKFLOW Figure 3-5. The final sample application running in FlashDevelop ActionScript 2 development You’ve already seen how to use FlashDevelop to create ActionScript 3 projects; you can also use FlashDevelop to create ActionScript 2. In the following sections, we will show a different workflow commonly called AMES because it consists of ASDT, Apache, MTASC, Eclipse, and swfmill. Installing MTASC Installing MTASC is a simple matter of downloading and unpacking it: 1.
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