Download Silverlight Recipes: A Problem-Solution Approach by Rob Cameron, Jit Ghosh PDF

By Rob Cameron, Jit Ghosh

Silverlight Recipes: A Problem-Solution procedure is your functional spouse to constructing wealthy, interactive net purposes with Microsoft's most modern expertise. This booklet tackles universal difficulties and eventualities that on-the-job builders face on a daily basis by way of revealing code and unique ideas. you are going to quick have the ability to combine real-world, functioning code into your purposes - and shop hours of coding time.

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Additional resources for Silverlight Recipes: A Problem-Solution Approach

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Figure 1-14. Adding a keyframe to create an animation We then adjusted the square to make it look like a circle by dragging the handles pointed to in Figure 1-13 with the letter “D” to create the circle shown in Figure 1-14 at time of 1 second. This results in an animation transitioning from a square to a circle over a period of 1 second. We want the circle appearance to last for 2 seconds more, so we copy the keyframe at 1 second and paste it at a time of 3 seconds on the time line. This results in the appearance not changing from 1 second to 3 seconds; the shape remains a circle.

The HTML page manually creates the Silverlight application using an tag. NET server control renders at runtime. There is the reference to the XAP file as well as some client-side JavaScript events, such as onSilverlightError, wired in. Also notice the iframe named sl_historyFrame. This iframe is required to provide support for integration with browser navigation book marking and deep linking, which we cover in Chapter 6. Figure 1-5 shows the project settings for the TestWeb web project.

There is also a new Bitmap API that allows developers to write pixels to a bitmap, allowing developers to edit scanned documents or photos in addition to creating special effects for cached bitmaps from elements displayed on the screen. With support for perspective 3-D graphics, developers are no longer limited to simulated 3-D in a 2-D plane. You can now rotate or scale live content in space without having to author additional code. Shaders are computer programs that execute on the GPU. Shaders have been an important part of game development for years.

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