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By Mattias Arvola

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Extra resources for Shades of use: the dynamics of interaction design for sociable use

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This is even truer for interactive systems than it is for more static artefacts. Holmlid (1997) has criticised Ehn and Löwgren (1997) on this account, pointing out that their aspects do not take into the account the differences between buildings and IT: On a continuum from static to dynamic objects, architecture is by virtue closer to the static end than is system development. On another scale the use of architectural objects in most parts is passive, but in some parts interactive as well as pro-active, while the use of software, by definition, is interactive and pro-active, and only seldom passive.

3 Lundberg for pointing out to Viewing the computer as a machine suggests its complexity and its me the existence of this deautonomy. It suggests that we do not have it completely under control, sign perspective, during one of our long discussions on the as in the tool perspective. The operator is subject to the structure of the machine and has to adapt to it while trying to control it. In conmatter. trast to the tool perspective the machine perspective does not hide the values built into it. When the smart bomb is viewed as merely a tool the design of it is free of value and moral considerations.

It is not the same mediated activity to write a book with a pen, as it is to write a book with a word processor. Burke’s Pentad Wertsch (1998) views mediated action as the irreducible tension between an agent doing something and the cultural tool (or mediational means) that is used. Burke’s (1969) notion of the pentad of human actions and motives is a cornerstone of Wertsch’s view on mediated action. He argues in the voice of Burke, that it is studied by identifying the action that is performed, inquiring what the scene of the action is (the context or the situation in which it occurs and its history), and finding out what person or role that is performing the action: who the agent is.

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