By Jermaine G. Anderson
Everything you must commence constructing for cellular units today
Adobe Flash Lite permits you to speedy create and put up attractive cellular content material for video games, wallpapers, video, tune, or purposes. With this crucial advisor, you will discover the right way to enhance functions for Flash-enabled cellular units utilizing ActionScript 2.0 and the newest model of Flash Lite. designated walkthroughs take you from proposal to of completion for numerous examples.
The writer offers an outline on extending Flash Lite features and indicates you the way to distribute entire purposes utilizing the Adobe Distributable participant and Packager.
- Discover how Adobe Flash Lite lets you fast create attractive cellular content material to Flash-enabled cellular devices
- Demonstrates each step within the improvement strategy, from idea to completion
- Reinforces 4 serious themes during the publication: ActionScript 2.0 cellular gadget issues, PureMVC framework, local equipment homes, and the facility to increase Flash Lite
This in-depth exploration of Adobe Flash Lite is not any lightweight!
Note: CD-ROM/DVD and different supplementary fabrics should not incorporated as a part of publication file.
Read or Download Professional Flash Lite Mobile Development (Wrox Programmer to Programmer) PDF
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Extra info for Professional Flash Lite Mobile Development (Wrox Programmer to Programmer)
Creating an Interface Let’s start with IMobile. This is an interface, a fi le that will defi ne all the methods that the base class for mobile devices should implement. In IMobile there are six public method declarations: ➤ makeCall() — A public method to allow a mobile device to call another device. This is a feature undoubtedly common in all mobile devices. ➤ playRingtone() — A public method to allow a mobile device to play a ringtone. Again common to all mobile devices, this is something that we’ll be able to distinguish across some devices.
X Player. You’ve now learned what types of content are supported on devices with the Flash Lite Player installed, and at this stage you should have an idea of what you can develop with Flash Lite. In the upcoming chapters you will learn how to implement many of the features that the player supports, which were highlighted in this chapter. The next chapter will take you through getting started with Flash Lite development. 2 Getting Started WHAT’ S IN THIS CHAPTER? ➤ Using Adobe Flash CS4 and Device Central CS4 to create new Flash mobile projects ➤ Importing device sets into Device Central CS4 ➤ Comparing features across multiple devices in Device Central CS4 ➤ Creating a “Hello World” Flash Lite example ➤ Using the Device Central CS4 emulator ➤ Examining the core features of Device Central CS4 to aid in development and testing ➤ Understanding memory and CPU considerations for developing Flash Lite content ➤ Testing on devices In this chapter, we’ll take a look at the tools used in developing Flash Lite mobile applications, including the authoring environment Adobe Flash CS4 Professional and the device emulator and testing software Adobe Device Central CS4.
FIGURE 2-3 Using Device Central In the comparison view the device profi les are arranged in columns. In each column you’ll see the image of each device displayed above its manufacturer name and model name. Each device has its corresponding profi le information below. Next let’s take a look at some of that information. Display Sizes We’ll now take a look at comparing the display sizes of the device profiles, and demonstrate that comparing device profi le information can affect display sizes. You still should have the Wrox Pro Flash Lite folder (device set) highlighted, with the three devices showing in the Device Profi les panel.
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