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Extra resources for New Frontiers for Entertainment Computing
Physical Emotion Induction and Its Use in Entertainment: Lessons Learned Ralph Kok+, Joost Broekens* *Telematica Instituut Enschede, The Netherlands +Media Technology / *LIACS Leiden University, Leiden, The Netherlands Abstract It is well known that our emotional response is related to our bodily state, and more specifically that our bodily state can directly influence particular emotions we feel. It appears, however, that this fact has so far not had a significant influence in the entertainment industry.
Then the participants were debriefed about the goal of the experiment and had a chance to ask questions and give comments. Results Through the questionnaire, each participant rated the intensity of various experienced emotions for each scene. 5) and how intense it occurred. 5). To analyze the intensity of emotions experienced with and without influence of the chair, the scores for the items reflecting axes in the pleasure-arousal domain were used. The calmness-tension item reflected purely the arousal axis, Fig.
3 Color separation for masking the leader. For our ﬁnal solution, we took the concept of visual cues to the next level. We integrated the visual cues into the underlying concept of the performance: the ﬁrst follower projected by the system is displayed in a light green color that is easily recognizable by the image processing system. It then becomes unnecessary to hide the markers since they are visually appealing and become part of the performance. This principle means that if the leader looks back he/she will see only moving “shadows”.
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