By Derek Franklin
Derek Franklin is leader improvement officer of loopy Raven Productions, and as such is needed to entirely comprehend present applied sciences to push them to the restrict. Derek stumbled on the internet, his area of interest, in 1995 and not seemed again. while no longer operating or napping in entrance of the pc, he enjoys enjoying track, interpreting, and dreaming approximately Tahiti.Jobe Makar, who focuses on video games and functions programming, holds a B.S. in Physics from East Carolina collage and an M.S. in Physics from North Carolina nation collage. he's co-founder of Electrotank, Inc., the place he's Senior video game Developer. he's additionally Senior Interactivity Developer at Allen Interactions, a computer-based education enterprise.
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Extra resources for Macromedia Flash MX ActionScripting Advanced: Training from the Source
At the frame labeled On there's a siren sound on the timeline. When this movie's timeline is sent to that frame label, the sound will play. This will be used to simulate an alarm being turned on. The other frame label on this timeline, Off, contains no sound; thus, when the timeline is sent to that frame, the alarm will cease playing. 3. Return to the main timeline. On the Lights layer, press the Show Layer button (red X) to reveal a big black box that covers the entire stage. Double-click it to edit this movie clip in place.
During playback, with proper user interaction, our project should progress to the Playroom scene. Let's next begin our work there. 9. With the Scene panel open, click the scene named Playroom. This scene contains seven layers, named according to their contents. In this scene, we'll attach mouse events to movie clip instances to facilitate interactivity and in so doing demonstrate how you can employ mouse events in almost the same fashion as buttons and movie clip instances. In the top-left portion of the work area, just above the stage, you'll see a small circle that represents an empty movie clip instance (no graphical content).
Doing so will cause the next picture to be displayed and the frame actions on that frame to be triggered. This will cause the text info for that picture to be displayed as well. The next action clears all text from the warning text field since the warning phase is complete at least for several seconds. The last action sends the main timeline back to Frame 1, which continues to play, and the entire process is repeated. Since we want to let the user control the presentation's playback, that will be our focus in the next few steps.
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