Download Isometric Game Programming with DirectX 7.0 by Andre LaMothe PDF

By Andre LaMothe

Isometric online game programming is an alternative choice to 3D programming, that is even more math in depth. even though, isometric video games frequently can in achieving an analogous point of graphical aesthetics as 3D video games. Isometric video game improvement is superb for real-time procedure video games just like Sim urban 3000, Caesars III, and Age of Empires. Isometric video game Programming with DirectX 7.0 is a accomplished booklet that's perfect for any severe online game developer in addition to any of the 250,000 online game hobbyists around the globe. Readers will locate beneficial info on how you can create and enhance video games utilizing hexagonal photos. This publication could be most respected to online game builders who're no longer new to programming, yet are very likely new to DirectX. sequence editor André LaMothe has released a variety of journal articles and is a world best-selling writer with over six online game programming and 3D photos titles to his credits. He has been energetic within the computing for greater than two decades, in which he created one of many world's first commercially on hand digital fact video games, CyberGate. André is usually the founder and CEO of Xtreme video games LLC.

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In our case, this is WINDOWCLASS. lpWindowName This parameter specifies the text that will be displayed in the title of the window (if it has one) and also in the Taskbar. We are using WINDOWTITLE. dwStyle This parameter contains one or more WS_* flags, which are listed next. These flags (or combinations thereof ) change the appearance of your window. Some flags also change the way a window behaves. • • • • • • • • • • • • • • • • • • • • • WS_BORDER Creates a window with a thin line border. WS_CAPTION Creates a window with a title bar and a thin line border.

7 shows the meaning of wParam and lParam for these messages. 0 WM_KEYUP/WM_KEYDOWN and WM_KEYUP are very similar in their use but are called at separate times. WM_KEYDOWN is called when a key is pressed, and WM_KEYUP is called when a key is released. 8 lists some VK constants and their values. The constants VK_0 through VK_9 have the same values as 0 through 9, and VK_A through VK_Z have the values A through Z. None of the VK_* constants for numbers or letters actually exist. VK_* Constants and Their Values VK_BACK 0x08 VK_RWIN 0x5C VK_F5 0x74 VK_TAB 0x09 VK_APPS 0x5D VK_F6 0x75 VK_RETURN 0x0D VK_NUMPAD0 0x60 VK_F7 0x76 VK_SHIFT 0x10 VK_NUMPAD1 0x61 VK_F8 0x77 VK_CONTROL 0x11 VK_NUMPAD2 0x62 VK_F9 0x78 VK_MENU 0x12 VK_NUMPAD3 0x63 VK_F10 0x79 VK_PAUSE 0x13 VK_NUMPAD4 0x64 VK_F11 0x7A VK_ESCAPE 0x1B VK_NUMPAD5 0x65 VK_F12 0x7B VK_SPACE 0x20 VK_NUMPAD6 0x66 VK_F13 0x7C VK_PRIOR 0x21 VK_NUMPAD7 0x67 VK_F14 0x7D VK_NEXT 0x22 VK_NUMPAD8 0x68 VK_F15 0x7E VK_END 0x23 VK_NUMPAD9 0x69 VK_F16 0x7F VK_HOME 0x24 VK_MULTIPLY 0x6A VK_F17 0x80 VK_LEFT 0x25 VK_ADD 0x6B VK_F18 0x81 VK_UP 0x26 VK_SEPARATOR 0x6C VK_F19 0x82 VK_RIGHT 0x27 VK_SUBTRACT 0x6D VK_F20 0x83 VK_DOWN 0x28 VK_DECIMAL 0x6E VK_F21 0x84 VK_SELECT 0x29 VK_DIVIDE 0x6F VK_F22 0x85 VK_PRINT 0x2A VK_F1 0x70 VK_F23 0x86 VK_INSERT 0x2D VK_F2 0x71 VK_F24 0x87 VK_DELETE 0x2E VK_F3 0x72 VK_NUMLOCK 0x90 VK_LWIN 0x5B VK_F4 0x73 VK_SCROLL 0x91 TeamLRN Introduction to WIN32 Programming 31 For example, if you wanted to write a handler that closed the main window in response to the user’s pressing the Esc key, you would write the message handler like so: case WM_KEYDOWN: { if(wParam==VK_ESCAPE) { DestroyWindow(hWndMain);//destroy main window } return(0);//we handled the message }break; WM_CHAR WM_CHAR, on the other hand, responds to characters that the keyboard driver has translated into actual characters.

Sending Messages to a Window To send a window message, you just need to use the function SendMessage: LRESULT SendMessage( HWND hWnd, // UINT Msg, // WPARAM wParam, // LPARAM lParam // ); handle to destination window message first message parameter second message parameter TeamLRN Introduction to WIN32 Programming 29 The return value depends on what is returned from the windowproc that is called. 6 explains the parameters. 6 SendMessage Parameters SendMessage Parameter Purpose hWnd Window handle to which that you are sending the message Msg The message you are sending (WM_*) wParam First parameter of the message lParam Second parameter of the message There is also a function called PostMessage.

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