Download Entertainment Computing - ICEC 2010: 9th International by Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada PDF

By Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki (auth.), Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han (eds.)

The ninth foreign convention on leisure Computing (ICEC 2010) used to be held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the development again to Asia. The convention venue used to be the COEX Exhibition corridor in a single of the main vibrant and biggest towns of the area. This outstanding mega-city was once an ideal place for the c- ference. Seoul is at the one hand a metropolitan sector with smooth industries, univer- ties and nice monetary strength. however, it's also a spot with a truly fas- nating ancient and cultural heritage. It bridges the previous and the long run in addition to east and west. leisure computing additionally goals at development bridges from expertise to rest, schooling, tradition and paintings. leisure computing at its center has a powerful specialise in computing device video games. even though, it's not basically approximately machine video games. The final ICEC c- ferences have proven that leisure computing is a much broader box. for example in video games, expertise constructed for video games can be utilized for quite a lot of appli- tions corresponding to remedy or schooling. additionally, leisure doesn't inevitably need to be understood as video games. leisure computing reveals its strategy to degree perfo- ances and every type of latest interactive installations.

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Read Online or Download Entertainment Computing - ICEC 2010: 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings PDF

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Additional resources for Entertainment Computing - ICEC 2010: 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings

Example text

The sound which was occurred during the whole game is shown in Figure 12. The figure demonstrates the sound wave plotted in the time domain. The input raw sound was preprocessed by a band-pass filter within the voice frequency to reduce noise in the environment. 6 Conclusion In this research, we have designed a humanoid playmate to understand human mind in terms of mind reading. Especially, a perceptual system has been implemented to acquire the circumstantial information such as nonverbal expressions and the poker cards.

This research looks at how the knowledge of dream creation and control can be used to create a novel solution to “throw” dreams to other people. DreamThrower is a fun game concept that alters users’ dreams by detecting the dream state and playing external sound and light stimuli, and then coupled with a social network to share these experiences with their friends. S. Yang et al. ): ICEC 2010, LNCS 6243, pp. 20–31, 2010. © IFIP International Federation for Information Processing 2010 DreamThrower: Creating, Throwing and Catching Dreams 21 movements using an infrared (IR) sensor.

Have you ever wondered if you can share your dreams with others? Have you ever considered if by sharing external stimuli, others would have the same or similar dream as you? This research looks at how the knowledge of dream creation and control can be used to create a novel solution to “throw” dreams to other people. DreamThrower is a fun game concept that alters users’ dreams by detecting the dream state and playing external sound and light stimuli, and then coupled with a social network to share these experiences with their friends.

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