Download Creating Visual Effects in Maya: Fire, Water, Debris, and by Lee Lanier PDF

By Lee Lanier

Produce surprising visible results with Autodesk Maya. achieve the sensible abilities and information you want to recreate phenomena serious to visible results paintings, together with hearth, water, smoke, explosions, and destruction, in addition to their integration with real-world movie and video. In growing visible results in Maya, Maya grasp Lee Lanier has mixed the newest studio suggestions with multi-chapter, hands-on initiatives and professionally-vetted workflows to strengthen your CG toolkit. attractive, full-color tutorials disguise: growing foliage, hearth, and smoke with Paint results turning out to be Maya Fur and nHair on garments, characters, and units Replicating water, smoke, sparks, swarms, bubbles, and particles with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting including airborne dirt and dust, fog, smoke, rippling water, and fireballs with Fluid results bins developing harm with results presets, deformers, and lively textures Matchmoving and movement monitoring with Maya and MatchMover developing advanced destruction through combining inflexible our bodies, nParticles, nCloth, and Fluid results establishing, rendering, and compositing psychological ray render passes with Autodesk Composite, Adobe After results, and The Foundry Nuke

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15 The Noise Amplitude and Noise Frequency values assigned to Base Color. 1. Raising Noise Amplitude above 0 multiplies the current Base Color values by a grayscale fractal noise pattern laid across the surface. This causes some hairs to become brighter while others to become darker.

Alternatively, you can temporarily adjust the shadows created by the Moon directional light and Firelight point lights. To sharpen a shadow, increase the light’s Resolution attribute and lower the Filter Size attribute. To render Paint Effects with raytraced shadows or to use the mental ray renderer, you must convert the strokes. This is discussed in the next section. 15 Creating Visual Effects in Maya Converting Paint Effects When using Paint Effects, you are not limited to the native format. You can convert strokes to polygon or NURBS surfaces.

The Paint Scripts Tool opens in the Tool Settings panel and the Paint Fur Attributes Tool Settings window pops up. Set the Fur Attribute menu to Baldness. Set Attribute Map Width and Attribute Map Height to 512. Note that Fur Description is set to Fur Description 2. 14). In this case, areas that are painted black produce no fur and areas that are painted white produce the maximum amount of fur. 14 Fur Description 2 is limited to an arc in the center-foreground of the Ground surface through a painted Baldness map.

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