By N. Cooke
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There are many versions of this board; the one we’ll use throughout this book is the Arduino Uno, which is the simplest one to use and the best one for learning on. However, these instructions apply to earlier versions of the board, including the Arduino Duemilanove from 2009. Figure 3-1 shows the Arduino Uno; Figure 3-2 shows the Arduino Duemilanove. In those illustrations, you see the Arduino board. At first, all those connectors might be a little confusing. Here is an explanation of what every element of the board does: 14 Digital IO pins (pins 0–13) These can be inputs or outputs, which is specified by the sketch you create in the IDE.
The magic happens when you press the button that uploads the sketch to the board: the code that you have written is translated into the C language (which is generally quite hard for a beginner to use), and is passed to the avr-gcc compiler, an important piece of open source software that makes the final translation into the language understood by the microcontroller. This last step is quite important, because it’s where Arduino makes your life simple by hiding away as much as possible of the complexities of programming microcontrollers.
Don’t do this yet, though; there is one more step. 20 Getting Started with Arduino NOTE: If you have any trouble running the Arduino IDE, see Chapter 7, Troubleshooting. Now you must install the drivers that allow your computer to talk to your board through the USB port. Installing Drivers: Macintosh The Arduino Uno on a Mac uses the drivers provided by the operating system, so the procedure is quite simple. Plug the board into your computer. The PWR light on the board should come on and the yellow LED labelled “L” should start blinking.
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