By Rob Huddleston
I'm presently attempting to examine AS3 and this used to be one of many first books i purchased. i purchased it simply because in a cursory approach, the e-book looked as if it would commence by way of speedy getting into OOP and that i notion it should extend at the topic from there. yet frankly the power of this ebook is it really is weak spot. It treats each topic on the most elementary, such a lot simplistic, effortless to appreciate means attainable, yet by no means each is going into any intensity.
Essentially when you have by no means programmed earlier than, and wish a brief reference advisor to tremendous simple syntax, this can be a good selection. while you are searching for anything that is going into any intensity, and has coding examples which are longer than five strains lengthy, get anything various. And while you are trying to find whatever on AS3 item orientated programming steer very very transparent simply because this ebook has totally not anything at the topic past one initial bankruptcy, and some different minor references.
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Extra info for ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional
Note that this should be done only when absolutely necessary. Variables that are given specific data types can contain only data that is appropriate to that type, and many coding errors can be handled easily due to the debugging messages that will be returned if you, for instance, attempt to put a number into a String variable. Untyped variables will not generate these errors and will often lead to problems that are much more difficult to troubleshoot. Casting Values It is possible to convert a variable that had been previously declared as one type to another through a process called casting.
The array is created. A more efficient method of creating arrays is to include the values that you want to add to your array within the parentheses on the constructor line: var crewMembers:Array = new Array(“Mal”, “Zoe”, “Wash”, “Jayne”, “Kaylee”, “Simon”, “River”, “Book”, “Inara”); You can shorten this even further by leaving off the new Array and placing the values within square brackets: var crewMembers:Array = [“Mal”, “Zoe”, “Wash”, “Jayne”, “Kaylee”, “Simon”, “River”, “Book”, “Inara”]; Each of these methods creates the same array, so the one you choose is ultimately personal preference.
Setting the color of a shape in code is discussed in Chapter 19. In order to set the properties of an instance in code, you must have given it an instance name. See the earlier section “Insert and Name an Instance” for details on how to do this. In the Actions panel, you can type the name of the instance, a dot, and the name of the property that you want to set. Then, type an equals sign and the new value. y = 30; As you set properties, you will need to be sure that the value you provide is the correct data type for that property.
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