Download ActionScript for Flash MX: The Definitive Guide, Second by Colin Moock PDF

By Colin Moock

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant , moment variation is the single ebook no critical Flash developer may be with no. writer Colin Moock, essentially the most universally revered builders within the Flash group, has extra thousands of latest code examples to teach new Flash MX strategies within the genuine global: tips on how to draw circles, store facts to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st version, with greater than 250 new periods, items, tools, and houses. you will find exhaustive assurance of dozens of undocumented, under-documented, and mis-documented positive factors. besides the recent fabric, Colin Moock has meticulously revised the total textual content to comply to Flash MX best-coding practices. From sending information among videos to making getter/setter houses, the recent variation of this ebook demystifies the often-confusing new gains of Flash MX, giving builders easy accessibility to its strong new features.

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Additional resources for ActionScript for Flash MX: The Definitive Guide, Second Edition

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Z") { something else... The combinations, comparisons, assignments, or other manipulations performed by operators are known as operations. Arithmetic operations are the easiest operations to understand, because they follow basic mathematics: addition (+), subtraction (-), multiplication (*), and division (/). But some operators will be less recognizable to you, because they perform specialized programming tasks. Take the typeof operator, for example. It tells us what kind of data is stored in a variable.

The selections are recorded in a variable that is later used to grade the quiz. When all the questions have been answered, the number of correct answers is tallied, and the user's score is displayed. Figure 1-4. 2 Building the Layer Structure When building Flash movies, it's important to organize your content into manageable divisions by keeping different content elements on individual layers. Layering content is a good production technique in general, but it is essential in Flash programming. In our quiz, and in the vast majority of our scripted movies, we'll keep all our timeline scripts on a single isolated layer, called scripts.

The result of each calculation is returned to us, and we store those results in the variables area1 through area5. This is nice and neat, and much less work than the nonfunction version of our code shown earlier. Enclosing reusable code within functions save us time and reduces the number of lines of code needed. It also makes our code much more legible and modular. Someone reading the code can probably guess what the area( ) function does, based solely on its name. Don't fret if you have questions about this function example; we'll learn more about functions in Chapter 9.

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Download ActionScript for Flash MX: The Definitive Guide, Second by Colin Moock PDF
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